Games sites began to be become the most prominent sites in the internet world in recent years. All kinds of games played easily over the internet offer pleasant moments to many gamer internet users. Researches indicate that worldwide the turnover in the gaming industry is $70 billion, more than 1 billion people play games.
Competition between online game source server providers and players and hacktivizm are increasing day by day and their effects are affecting the entire internet network.
We all encounter server-sourced disconnection or deadlock situations while playing games. These type of events actually emerge as results of attacks in the background that we do not see. They cause service interruptions or discontinuations. They lead to loss of reached game character level and dissatisfaction from the point of us as the players and the prestige and financial loss for the game providers.
Companies providing game server services are becoming more prevalent nowadays with a sustained increase of interest in the digital games worldwide.
Companies serve the source files of current games that are preferred by many people and that can be played online/multiplayer, to internet environment via specified internet addresses or IP addresses and obtain advertising revenues. Increasing the number of players is taken as the main target and this can be achieved only with uninterrupted service.
Attackers target the interruption of service in their purpose. Attacker may be a game server providing company which offers the same service or a game team formed for the same game or different games.
For the companies providing game server service, it is important to plan the disaster scenarios and take the necessary measures before opening the service to internet environment for business sustainability in order to avoid interruption-sourced brand damages, loss of prestige and financial losses. They can take measures against the threats with DDoS Mitigator and set their rules as they wish.